2023    2022    2021    2020    2019    2018    2017    2016    2015    2014    <2014

2023

Tissenbaum, M., Holbert, N., Smith, C., Correa, I., Hall, K., Bawankule, A., Danzig, B. (2023). Interactive tools for distributed community building and collaboration in maker education. Proceedings of the 17th International Conference of the Learning Sciences (ICLS 2023). Montreal, Canada: International Society of the Learning Sciences. [PDF]

Correa, I., & Holbert, N., Danzig, B., & Von Joo, L. (2023). Dialogues without words:  Multispecies and multimattered creativity in maker education. Proceedings of the 17th International Conference of the Learning Sciences (ICLS 2023). Montreal, Canada: International Society of the Learning Sciences. [PDF]

Holbert, N., Dando, M., Correa, I. (2023). Critical Constructionist Design: A design framework and analytic tool for developing and documenting speculative learning experiences. In M. Mirra & A. Garcia (Eds.), Speculative Pedagogies: Designing Equitable Educational Futures. New York: TC Press.

Von Joo, L., & Danzig, B. (2023). Multivocal Play as Interactive Exhibit. Proceedings of Constructionism / FabLearn 2023. New York, NY: ETC Press. [PDF]

Edelstein, M. L, Falciano, M., Danzig, B., & Holbert, N. (2023). Cobogó: A tool to empower play and make imagination visible. Proceedings of Constructionism / FabLearn 2023. New York, NY: ETC Press. [PDF]

Tissenbaum, M., Smith, C., Bawankule, A., Hopping, D., Holbert, N., Correa, I., Danzig, B., & Zikovitz, D. (2023). Connected Spaces: Technological Infrastructure for Collaborative Debugging at a Distance. In “Productive Designs for Successful Failure: Constructionist Perspectives on Supporting Personally Meaningful and Culturally Empowered Learning and Teaching.” Proceedings of Constructionism / FabLearn 2023. New York, NY: ETC Press. [PDF]

2022

Holbert, N., Rutstein, D., Berland, M., DiSalvo, B., Roschelle, J., Kumar, V., Sasu, S., Fujii, R., Pinzur, B. (2022). Playful Testing: Designing a Formative Assessment Game for Data Science. Pittsburgh, PA: ETC Press.

Turakhia, D., Blikstein, P., Holbert, N., Worsley, M., Jacobs, J., Anderson, F., Gong, J., DesPortes, K., & Mueller, S. (2022). Reimagining Systems for Learning Hands-on Creative and Maker Skills. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’22 Extended Abstracts). New Orleans, LA: ACM. https://doi.org/10. 1145/3491101.3503732

Zikovitz, D., Holbert, N., & Correa, I. (2022). The Secret Communication Panel: A Constructionist Communications Device for Developing Computational Thinking Skills in School-Age Children. Proceedings of the 2022 Conference on Interaction Design and Children, 637–640. https://doi.org/ 10.1145/3501712.3535277

Chan, M., & Holbert, N. (2022) Investigating Synchronous & Asynchronous Feedback in an Elementary School Maker Education Classroom. Proceedings of the 16th International Conference of the Learning Sciences (ICLS 2022). Hiroshima, Japan: International Society of the Learning Sciences. [PDF]

2021

Tissenbaum, M., Weintrop, D., Holbert, N., & Clegg, T. (2021). The case for alternative endpoints in computing education. British Journal of Educational Technology, 52(3), 1164–1177. https://doi.org/10.1111/bjet.13072

Correa, I. & Holbert, N. (2021) Myco-Kit: Towards a Design for Interspecies Creative Learning. Proceedings of the 2021 Conference on Interaction Design and Children, 439-443. Athens, Greece: ACM. https://doi.org/10.1145/3459990.3465178

Holbert, N., & Xu, C. (2021). Make with Data: Challenging and contextualizing open-source data with personal and local knowledge. In E. Vries, Y. Hod, & J. Ahn (Eds.), Proceedings of the 15th International Conference of the Learning Sciences (ICLS 2021). Bochum, Germany: International Society of the Learning Sciences. https://repository.isls.org//handle/1/7427

Holbert, N. (2021). Remixing Wakanda: Inviting Youth to Vision Black Futures with Critical Constructionist Design. In M. Shaw (Chair), Bringing Politics and Power into Computing Education, Proceedings of the 2021 Connected Learning Summit. Irvine, CA: ETC Press.

2020

Holbert, N., Berland, M., & Kafai, Y. (Eds). (2020). Designing Constructionist Futures: The Art, Theory, and Practice of Learning Designs. MIT Press. Boston, MA.

Holbert, N. (2020). Constructionism as a Pedagogy of Disrespect. In N. Holbert, M. Berland, & Y. Kafai (Eds.), Designing Constructionist Futures: The Art, Theory, and Practice of Learning Designs. MIT Press. [PDF]

Holbert, N., DiSalvo, E., & Berland, M. (2020). The Rollout of Computer Science Education to Every Student in New York City: A Socio-contextual Social Network Analysis. Teachers College Record, 122(11), 1-30. [HTML]

Thanapornsangsuth, S. (2020). Making Community: Culturally Relevant Constructionist Design for Low-income Thai Public Schools (Doctoral dissertation, Columbia University). https://doi.org/10.7916/d8-v78s-xp68

Thanapornsangsuth, S., & Holbert, N. (2020). Culturally relevant constructionist design: exploring the role of community in identity development. Information and Learning Sciences. ahead-of-print No. ahead-of-print. https://doi.org/10.1108/ILS-02-2020-0024

Holbert, N., Dando, M., & Correa, I. (2020). Afrofuturism as critical constructionist design: Building futures from the past and present. Learning, Media and Technology, 1–17. https://doi.org/10.1080/17439884.2020.1754237

Basu, S., DiSalvo, B., Rutstein, D., Xu, Y., Roschelle, J., & Holbert, N. (2020). The Role of Evidence Centered Design and Participatory Design in a Playful Assessment for Computational Thinking About Data. Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 985–991. https://doi.org/10.1145/3328778.3366881

Holbert, N., Dando, M. & Correa, I. (2020). Playing with FuturePasts: Afrofuturist Design as Critical Praxis. In N. Holbert (Chair) & H. Yoon (Chair), and L. Vasudevan (Discussant), The Aesthetics of (Un)Charted Play: Negotiating Nostalgia and Digital Demons in an Era of "Post-Truth" Educational Research. Proceedings of the 14th International Conference of the Learning Sciences (ICLS 2020). Nashville, TN: International Society of the Learning Sciences.

Chan, M. & Holbert, N. (2020). Video Analysis of K-5 Students’ Interface Interaction with Online Maker Portfolios. In D. Weintrop (Org), G. Wong Choi (Org), A. Maltese, (Org), & M. Tissenbaum (Org), and P. Blikstein (Discussant), What Does Computer Science and Maker Education Look Like in 2030?. Proceedings of the 14th International Conference of the Learning Sciences (ICLS 2020). Nashville, TN: International Society of the Learning Sciences.

Correa, I. & Holbert, N. (2020). Creating Purpose: A Case Study of the Creative Process of an African American Teen in Constructionist Making. Proceedings of the 14th International Conference of the Learning Sciences (ICLS 2020). Nashville, TN: International Society of the Learning Sciences.

Thanapornsangsuth, S. & Holbert, N. (2020). Culturally Relevant Making: A Design Principle for Low-income School-based Maker Experiences. Proceedings of the 14th International Conference of the Learning Sciences (ICLS 2020). Nashville, TN: International Society of the Learning Sciences.

Weintrop, D., Holbert, N., & Tissenbaum, M. (2020). Considering Alternative Endpoints: An Exploration in the Space of Computing Educations. Proceedings of Constructionism 2020. Dublin, Ireland. [PDF]

Thanapornsangsuth, S., & Holbert, N. (2020). Lesson from a Teacher: Culturally Relevant Teaching in a Constructionist Classroom. Proceedings of Constructionism 2020. Dublin, Ireland.

Chan, M. M., & Holbert, N. (2020). Insights on Online Mobile Maker Portfolios for Process Documentation in K-5 Constructionist Learning Environments. Proceedings of Constructionism 2020. Dublin, Ireland.

Zheng, Y., Blikstein, P., & Holbert, N. (2020). Combining Learning Analytics and Qualitative Analysis for the Exploration of Open-Ended Learning Environments. Proceedings of Constructionism 2020. Dublin, Ireland.

Correa, I. & Holbert, N. (2020). Human-Nature Meaning-Making: Mothers and Daughters Re-thinking Humans’ Relationship with Nature through Critical Constructionist Design. Proceedings of FabLearn 2020: 9th Annual Conference on Maker Education. New York, NY, USA: ACM.

Chan, M. & Holbert, N. (2020). Towards Student-Driven Formative Assessment Practices across School and Afterschool Makerspaces. Proceedings of FabLearn 2020: 9th Annual Conference on Maker Education. New York, NY, USA: ACM.

2019

Pellicone, A., Holbert, N., DiSalvo, B., Kumar, V., & Berland, M. (2019). Who Played the Game Correctly? In J. H. Kalir & D. Filipiak (Eds.), Proceedings of the 2019 Connected Learning Summit. Pittsburgh, PA: ETC Press. [PDF]

Xu, C. & Holbert, N. (2019) Exploring STEM Impact and Engagement in Student-Led and Purpose-Driven Projects (Aka – Make With Data). In J. H. Kalir & D. Filipiak (Eds.), Proceedings of the 2019 Connected Learning Summit. Pittsburgh, PA: ETC Press. [PDF]

Dando, M. B., Holbert, N., & Correa, I. (2019). Remixing Wakanda: Envisioning Critical Afrofuturist Design Pedagogies. Proceedings of FabLearn 2019, 156–159. https://doi.org/10.1145/3311890.3311915

Thanapornsangsuth, S., & Holbert, N. (2019). Making Community: Following in the Footsteps of the Thai King. Proceedings of FabLearn 2019, 140–143. https://doi.org/10.1145/3311890.3311911

Chan, M. M., & Holbert, N. (2019). Exploring Modalities of Reflection Using Social Online Portfolios for Maker-oriented Project-based Learning. Proceedings of FabLearn 2019, 172–175. https://doi.org/10.1145/3311890.3311919

2018

Holbert, N., & Wilensky, U. (2018). Designing Educational Video Games to Be Objects-to-Think-With. Journal of the Learning Scienceshttps://doi.org/10.1080/10508406.2018.1487302

Holbert, N., & Thanapornsangsuth, S. (2018). Expanding the maker movement by recentering “building for others” in construction activities. In J. Kay & R. Luckin (Eds.), Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018 (Vol. 1, pp. 488–495). London, UK: International Society of the Learning Sciences. [PDF]

Holbert, N., Berland, M., & Kafai, Y. (2018). Constructionism in Context: Connected Learning Across Technologies and Spaces. Proceedings of the First Annual Connected Learning Summit. Boston, MA.[PDF]

Holbert, N. & Kafai, Y. (2018). Constructionism at Scale. Proceedings of Constructionism 2018. Vilnius, Lithuania.[PDF]

Davey, C., Thanapornsangsuth, S., & Holbert, N. (2018). Making Together: Cultivating community of practice in an all-girls constructionist learning environment. Proceedings of Constructionism 2018. Vilnius, Lithuania.[PDF]

Thanapornsangsuth, S., Holbert, N., & Chan, M. (2018). Towards girls’ self-perception in technology and craft: Challenges and implications. Proceedings of Constructionism 2018. Vilnius, Lithuania.[PDF]

Thanapornsangsuth, S. & Holbert N. (2018). Exploring girls’ values and perspectives in making for others. Proceedings of Constructionism 2018. Vilnius, Lithuania.[PDF]

Riley, E., Thanapornsangsuth, S., & Holbert, N. (2018). Building knowledge and relationships through building toys for others. In From Prototype to Pitch: New Pathways in Design, Maker and Entrepreneurship Education, Volume 2. Marymount School of New York.[HTML]

2017

Soylu, F., Holbert, N., Brady, C., & Wilensky, U. (2017). Embodied perspective taking in learning about complex systems. Journal of Interactive Learning Research, 28(3), 269-303. [PDF][HTML]

Holbert, N., Thanapornsangsuth, S., & Villeroy, M. (2017). Challenges and Tradeoffs When Engaging Young Makers With Constructing for Others. International Journal of Designs for Learning, 8(1). [HTML]

Thanapornsangsuth, S. & Holbert, N. (2017). Bots for Tots: Young girls' perceived versus actual competency in technology and making. In Proceedings of the 16th International Conference on Interaction Design and Children (pp. 458-465). Stanford, CA: ACM. https://doi.org/10.1145/3078072.3084309

Villeroy, M. (2017). CodeStitch: Leveraging analogical encoding in a game space. In Proceedings of the 16th International Conference on Interaction Design and Children (pp. 575-581). Stanford, CA: ACM. https://doi.org/10.1145/3078072.3084327

Yang, S. (2017). Knitting Visualizer: Connecting Craft and Code. In Proceedings of the 2017 Conference on Interaction Design and Children (pp. 705–708). Stanford, CA: ACM. https://doi.org/10.1145/3078072.3091985

2016

Holbert, N. (2016). Leveraging Cultural Values and “Ways of Knowing” to Increase Diversity in Maker Activities. International Journal of Child-Computer Interaction, 9-10, 33-39. [HTML]

Holbert, N. (2016). The powerful ideas of making: Building beyond the curriculum. Journal of Innovation and Entrepreneurship, 5(1), 30. https://doi.org/10.1186/s13731-016-0058-4

Holbert, N. (2016). Bots for Tots: Building inclusive makerspaces by leveraging “ways of knowing.” In Proceedings of the 15th International Conference on Interaction Design and Children (pp. 79–88). Manchester, UK: ACM. https://doi.org/10.1145/2930674.2930718

Holbert, N. (2016). Bots for Tots: Leveraging ‘ways of knowing’ to increase diversity in makerspaces. Proceedings of Constructionism 2016: Bangkok, Thailand. [PDF]

Girvan, C., Holbert, N., Kynigos, C., Hoyles, C., & Noss, R. (2016). Considering approaches to research through the lens of constructionism. Proceedings of Constructionism 2016: Bangkok, Thailand. [PDF]

Thanapornsangsuth, S. (2016). Compassion and empathy through inventions: GoGo Board Toolkit for 7-10 years old. Proceedings of Constructionism 2016: Bangkok, Thailand. [PDF]

Thanapornsangsuth, S., Laitavorn, Y., Phulsuksombati, K., Laochai, U., Assavanop, R., Somsri, S., & Dejatiwongse Na Ayudhya, Q. (2016). Little Builders: Empowering at-risk children by building and design. Proceedings of Constructionism 2016: Bangkok, Thailand.

Thanapornsangsuth, S. (2016) Using human-centered design and social inventions to find the purpose in making. Proceedings of Fablearn 2016. Stanford University: Palo Alto, CA.

Villeroy. (2016). Sharing as a Means for Reflection: Seeing Differences, Understanding Affordances of Peers' Programming Solutions. In Proceedings of the 11th Workshop in Primary and Secondary Computing Education (WiPSCE '16). Münster, Germany: ACM. [HTML]

Weintrop, D., Holbert, N., Horn, M., & Wilensky, U. (2016). Computational thinking in constructionist video games. International Journal of Game-Based Learning, 6(1), 1–17. [HTML]

2015

Holbert, N., Russ, R., & Davis, P. (2015). The use of cognitive clinical interviews to explore learning from video game play. In C. Steinkuehler & A. Ochsner (Eds.), Proceedings of 11th Annual Games, Learning, and Society Conference. Madison, WI. [PDF]

Thanapornsangsuth, S. FabLearn (2015). Teaching Thai At-Risk Students to Design and Create Technology. Digital Fabrication in Education Conference, Stanford University: Palo Alto, CA.

Thanapornsangsuth, S. (2015). Designing Thailand's first math educational animation series for thai elementary students. In Proceedings of the International Conference on Education and e-Learning (EeL). Global Science and Technology Forum: Singapore.

2014

Holbert, N., & Wilensky, U. (2014). Constructible Authentic Representations: Designing video games that enable players to utilize knowledge developed in-game to reason about science. Technology, Knowledge and Learning. 19(1-2) 53-79.[HTML]

Brady, C., Holbert, N., Soylu, F., Novak, M., & Wilensky, U. (2014). Sandboxes for model-based inquiry. Journal of Science Education and Technology. 24(2-3), 265-286. [HTML]

Holbert, N., Weintrop, D. & Wilensky, U. (2014). Constructionist Video Games: Creating Educational Video Games that Empower Players to Construct New Knowledge. In N. Holbert & D. Weintrop (Org), N. Holbert (Chair), and Y. Kafai (Discussant), Combining Video Games and Constructionist Design to Support Deep Learning in Play. In J. Poleman, E. Kyza, I. Tabak & K. O'Neill (Eds.), Proceedings of "Learning and Becoming in Practice," the 11th International Conference of the Learning Sciences (ICLS 2014). University of Colorado at Boulder: ISLS. [PDF]

Holbert, N. (2014). Exploring the Particulate Nature of Matter in a Constructionist Video Game. In M. Johnson-Glenberg (Org & Chair), Science Sims and Games: Best Design Practices and Fave Flops. In J. Poleman, E. Kyza, I. Tabak & K. O'Neill (Eds.), Proceedings of "Learning and Becoming in Practice," the 11th International Conference of the Learning Sciences (ICLS 2014). University of Colorado at Boulder: ISLS. [PDF]

<2014

Holbert, N. (2013). Reimagining Game Design (RiGD): Exploring the Design of Constructible Representations for Science Reasoning (Doctoral dissertation). Northwestern University, Evanston, Illinois.[PDF]

Holbert, N., & Wilensky, U. (2012). Representational congruence: Connecting video game experiences to the design and use of formal representations. In Kynigos, C., Clayson, J. E., & Yiannoutsou, N. (Ed.), Constructionism Theory, Practice, and Impact: Proceedings of Constructionism 2012. Athens, Greece. [PDF]

Weintrop, D., Holbert, N., Wilensky, U., & Horn, M. (2012). Redefining constructionist video games: Marrying constructionism and video game design. In Kynigos, C., Clayson, J. E., & Yiannoutsou, N. (Ed.), Constructionism Theory, Practice, and Impact: Proceedings of Constructionism 2012: Athens, Greece. [PDF]

Holbert, N. R., & Wilensky, U. (2012). Designing Video Games that Encourage Players to Integrate Formal Representations with Informal Play. In van Aalst, J., Thompson, K., Jacobson, M. J., & Reimann, P. (Eds.) The Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences (ICLS 2012) – Volume 1, Full papers. International Society of the Learning Sciences: Sydney, NSW, Australia. [PDF]

Holbert, N. R., & Wilensky, U. (2011). FormulaT Racing: Designing a game for kinematic exploration and computational thinking. In Steinkuehler, K., Martin, C., Ochsner, A. (Eds.), Proceedings GLS 7.0 Games + Learning + Society Conference. Madison, WI. [PDF]

Holbert, N., Penney, L., & Wilensky, U. (2010). Bringing constructionism to action gameplay. In J. E. Clayson & I. Kalas (Ed.), Constructionism 2010. Paris, France. [PDF]

Holbert, N. R., & Wilensky, U. (2010). FormulaT Racing: Combining gaming culture and intuitive sense of mechanism for video game design. In Gomez, K., Lyons, L., & Radinsky, J. (Eds.) Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) - Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 268-269). International Society of the Learning Sciences: Chicago, IL. [PDF]

Holbert, N. (2008). Shooting aliens: The gamer’s guide to thinking. Educational Leadership, 65(5). From http://www.ascd.org